#delta_timing
Delta timing
Concept in game programming
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, which will vary depending on the speed of the computer, and how much work needs to be done in the program at any given time. This also allows graphics to be calculated separately if graphics are being multi-threaded.
Fri 10th
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