#dynamic_game_difficulty_balancing

Dynamic game difficulty balancing

Automatically changing parameters, scenarios, and behaviors in video games in real-time

Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored or frustrated. The goal of dynamic difficulty balancing is to keep the user interested from the beginning to the end, providing a good level of challenge.

Tue 17th

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