#planarity
Planarity
Puzzle computer game involving planar graphs
Planarity is a 2005 puzzle computer game by John Tantalo, based on a concept by Mary Radcliffe at Western Michigan University. The name comes from the concept of planar graphs in graph theory; these are graphs that can be embedded in the Euclidean plane so that no edges intersect. By Fáry's theorem, if a graph is planar, it can be drawn without crossings so that all of its edges are straight line segments. In the planarity game, the player is presented with a circular layout of a planar graph, with all the vertices placed on a single circle and with many crossings. The goal for the player is to eliminate all of the crossings and construct a straight-line embedding of the graph by moving the vertices one by one into better positions.
Mon 22nd
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