#prototype_pattern
Prototype pattern
Creational design pattern in software development
The prototype pattern is a creational design pattern in software development. It is used when the types of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way when it is prohibitively expensive for a given application.
Wed 11th
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