#spectral_rendering

Spectral rendering

Computer graphics rendering technique

In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional rendering, which renders the scene in its red, green, and blue components and then overlays the images. Spectral rendering is often used in ray tracing or photon mapping to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work. The images simulated are not necessarily more realistic appearing, but when compared to a real image pixel for pixel the result is often much closer.

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